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Discuss class goals, objectives and expectations. The Syllabus can be found on the eCompanion.
Several of your assignments in this course will require that you post to a class blog. Begin this week by creating a class blog for yourself.
- The Internet? Bah!—Hype alert: Why cyberspace isn’t, and will never be, nirvana
- Social, Digital & Mobile Around The World (January 2014) (slides 5-31 and 174-179)
Web Design Resources
- Smashing Magazine
- Web Usability Research by Jakob Nielsen
- Web Pages that Suck
Web interfaces allow a user to interact with a website.
The simplest web interfaces provide information and allow the user to click between site pages.
Complex web interfaces act like software interfaces.
They accept and execute user commands.
They provide feedback to the user.
They allow users to filter data and rearrange interface elements.
They can update instantaneously.
- Web designers need to consider the needs of users when designing a web interface.
- Usability refers to the degree to which a user can quickly and confidently navigate a website.
- Usability is typically the number one factor influencing whether someone will stay on your site or go elsewhere for what they want or need.
12 Tips for Web Usability
The following is a summarized list of tips for making web sites usable. They come from the legendary book about web design usability, “Don’t Make Me Think” by Steve Krug.
- Don’t make your visitors have to think. A web page should be self-evident, obvious, self-explanatory.
- Recognize that visitors don’t read pages. They scan them, and they muddle through.
- Create a clear visual hierarchy.
- Use conventional methods of organizing content (predictability is your friend).
- Break up pages into clearly defined areas.
- Make it obvious what’s clickable.
- Keep visual noise to a minimum.
- Omit needless words.
- Create street signs and breadcrumbs in your navigation. On any page, a visitor should be able to answer these questions:
- Your home page must convey “the big picture” for your visitors:
- Nothing beats a good tagline.
- Don’t design for a mythical “average user.” Test your site with real, ordinary people.
Overview: Final Project
Review the specifications for the Final Project.