We will take a look at your new work which is ready to share.
For the Make Him Talk Assignment, we will discuss the following aspects of each:
- Overall strength of the animation
- Degree to which the file meets the needs of the assignment
Animating with the Motion Editor Panel
- The Motion Editor panel provides an advanced method of moving things from here to there without using ActionScript.
- You saw some features of the Motion Editor in Chapter 1.
- The earlier version of motion tween is now called Classic Tween, and Motion Tween is a whole lot more robust.
- The Motion Editor panel works only with Motion Tweens, not Shape or Classic Tweens.
Getting Acquainted: Scaling and Moving
Complete the Mascot.fla tutorial in Chapter 8: Animating with the Motion Editor Panel, Getting acquainted: scaling and moving pp. 430-437.
- Adding a Motion Tween to a keyframe which is not followed by any frames will create a one-second tween for you. This means that if you have frames per second (fps) set to 24, you will get 24 frames.
- Property keyframes are automatically generated in Motion tweens if you make a change on a frame in the middle of the tween span.
- Motion Tweens show a dotted line indicating movement when an object’s position is tweened.
- The distribution of the dots on the dotted line is an indication of the easing, if any.
Managing Property Keyframes
Complete the PixelDisposal.fla tutorial in Chapter 8: Animating with the Motion Editor Panel, Managing property keyframes pp. 445-450.
- In the Keyframe column of the Motion Editor, there are three icons:
- The center diamond turns yellow when the playhead in on a keyframe.
- The left arrow jumps to the previous keyframe when clicked.
- The right arrow jumps to the next keyframe when clicked.
- Some tasks are easier to do in the Timeline than in the Motion Editor.
- It’s easier to compress or expand the duration of a tween span in the Timeline than it is in the Motion Editor.
- To compress/expand the duration of a tween span, click-and-drag the right-edge of the tween span to the left/right.
- You can select an individual keyframe within a tween span if you Ctrl-click (Mac: Cmd-click) on it.
- Then click-and-drag the keyframe to the left or right to move it.
Manipulating Motion Paths
Complete the MotionGuideSimple.fla tutorial in Chapter 8: Motion Paths, Manipulating motion paths pp. 450-452.
- Motion Guides are an automatic feature that appears when you move an object from keyframe to keyframe and apply a Motion Tween to it.
- Motion Guides can be manipulated with the Selection tool, the Subselection tool, and the Properties, Align, and Transform panels.
Using Advanced Motion Paths
Complete the MotionGuideComplex.fla tutorial in Chapter 8: Motion Paths, Using advanced motion paths pp. 453-454.
- Here’s how to create a custom Motion Path:
- Draw your path on a new layer with the Pencil tool.
- Select the path by double-clicking on it with the Selection tool.
- Ctrl+X (Mac: Cmd+X) to cut the path to the clipboard.
- Create a Motion Tween between two keyframes on the layer where your object resides.
- Edit > Paste in Place
Complete the MotionPreset.fla tutorial in Chapter 8: Motion Presets pp. 455-458.
- Window > Motion Presets, then twirl open the Default Presets to see some built-in motion presets.
- A preview will appear at the top of the Motion Presets panel as you click on various listed presets.
- When you click Apply in the Motion Presets panel, the selected preset will be generated in the Timeline for whichever object you have selected on the stage. The preset includes a Motion Path.
- You can save your own motion paths to the Motion Presets:
- Create or edit an existing motion path.
- Click the Tween span with the Selection tool.
- Click the Save selection as preset icon in the bottom-left corner of the Motion Presets panel.
- Your preset will appear within the Custom Presets folder.
- You can also copy a motion path from one object:
- Right-click (Mac: Ctrl-click) the first tween span > Copy Motion
- Right-click (Mac: Ctrl-click) the first keyframe of the second object > Paste Motion
- Motion paths are separate entities from the objects they control.