Discuss class goals, objectives and expectations. The Syllabus can be found here.
Several of your assignments in this course will require that you post to a class blog. Begin this week by creating a class blog for yourself.
- The Internet? Bah!—Hype alert: Why cyberspace isn’t, and will never be, nirvana
- Social, Digital & Mobile Around The World (January 2014) (slides 5-31 and 174-179)
Web Design Resources
- Smashing Magazine
- Web Usability Research by Jakob Nielsen
- Web Pages that Suck
- Web interfaces allow a user to interact with a website.
- The simplest web interfaces provide information and allow the user to click between site pages.
More complex web interfaces act more like software interfaces:
Accept and execute user commands.
- Web designers need to consider the needs of users when designing a web interface.
- Usability refers to the degree to which a user can quickly and confidently navigate a website.
- Usability is typically the number one factor influencing whether someone will stay on your site or go elsewhere for what they want or need.
The following is a summarized list of tips for making web sites usable. They come from the legendary book about web design usability, “Don’t Make Me Think” by Steve Krug.
- Don’t make your visitors have to think. A web page should be self-evident, obvious, self-explanatory.
- Recognize that visitors don’t read pages. They scan them, and they muddle through.
- Create a clear visual hierarchy.
- Use conventional methods of organizing content (predictability is your friend).
- Break up pages into clearly defined areas.
- Make it obvious what’s clickable.
- Keep visual noise to a minimum.
- Omit needless words.
- Create street signs and breadcrumbs in your navigation. On any page, a visitor should be able to answer these questions:
- What site is this?
- What page am I on?
- What are the major sections of the site?
- What are my options at this level?
- Where am I in the scheme of things?
- How can I search?
- Your home page must convey “the big picture” for your visitors:
- What is this?
- What do they have here?
- What can I do here?
- Why should I be here-and not somewhere else?
- Where do I start?
- Nothing beats a good tagline.
- Don’t design for a mythical “average user.” Test your site with real, ordinary people.